A stone is projected from a horizontal plane. It attains maximum height $H$ and strikes a stationary smooth wall and falls on the ground vertically below the maximum height. Assume the collision to be elastic, the height of the point on the wall where the ball will strike is: \[ \begin{array}{ll} (1)
Detailed Explanation
Key ideas you must know
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Projectile motion basics
• Horizontal motion: (uniform)
• Vertical motion: (accelerated) -
Maximum height
The ball’s vertical velocity becomes zero at time
giving
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Elastic collision with a smooth vertical wall
• Only the horizontal component of velocity reverses ().
• Vertical component is unchanged.
Therefore speed is conserved. -
Condition given
After the bounce the stone lands directly below its maximum-height point. That means:
-
Unknowns
• = time from launch to wall-hit
• = time from wall-hit to landing
• = height where it hits the wall (what we need) -
Equations you set up
• Horizontal positions
After bounce:
Setting gives
t_1 - t' = t_p \tag{1}• Vertical motion after bounce must return to the ground:
y_1 + (u\sin\theta - g t_1)\,t' - \tfrac12 g t'^2 = 0 \tag{2}• Algebraic manipulation of (2) surprisingly yields
t_1 + t' = 2t_p \tag{3}Solve (1) and (3):
-
Height of wall-hit
Substitute into the vertical equation for :
Now compare with :
Hence the ball meets the wall at .
Simple Explanation (ELI5)
Imagine this
- You throw a ball from the ground so that it goes up in a nice curved path (a ‘rainbow’ shape) and would normally land somewhere far away.
- Half-way through its flight the ball reaches its highest point. We call that height .
- Now place a smooth, perfectly bouncy wall somewhere in front of you. When the ball hits the wall, it bounces sideways without losing any speed (elastic collision).
- After the bounce the ball comes straight back and finally lands exactly under the spot where it had been highest.
Because the bounce is perfect, only the sideways (horizontal) speed changes direction; the up-down (vertical) speed stays the same. By stitching together the timing before and after the bounce, we can work out how high on the wall it must have hit. The maths shows that the hit-point is at three-quarters of the maximum height, i.e.
Step-by-Step Solution
Step-by-step Mathematical Solution
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Let the initial speed and angle be and .
Horizontal velocity:
Vertical velocity: -
Time to maximum height
-
Maximum height
-
Unknowns
= time to reach the wall,
= time from wall to ground,
= required wall-hit height. -
Horizontal position condition
After bounce:
Given : -
Vertical motion after collision to hit the ground
Post-collision vertical velocity remains .
Setting at landing:where
Insert into (2) and simplify:
Hence
-
Solve (1) and (3)
Adding:
Subtracting: -
Height at the wall
Replace by :
Compare with :
-
Final answer
[ \boxed{\displaystyle \text{Height on wall} = \frac{3H}{4}} ]
Examples
Example 1
Water jet hitting a vertical board and reflecting back with the same speed (concept of component reversal).
Example 2
A squash ball colliding elastically with the side wall then returning to the player—the hit point’s height depends on when the ball meets the wall.
Example 3
Bouncing billiard ball on a side cushion: horizontal component reverses while vertical (along the table) component stays, mirroring the path.
Visual Representation
References
- [1]H.C. Verma – Concepts of Physics, Volume 1 (Projectile motion chapter)
- [2]I.E. Irodov – Problems in General Physics, Mechanics Section
- [3]Kleppner & Kolenkow – An Introduction to Mechanics (Projectile motion problems)
- [4]JEE Main/Advanced previous years’ problems on projectile + collision